TFT Set 18 Traits

Set 18 has 35 traits: 24 scale over several breakpoints and 11 turn on at a single breakpoint. Each trait page lists the effect of every tier, the champions that carry it and the meta comps that play it.

Traits with breakpoints

These traits get stronger as more of their champions are on the board. Each entry shows the breakpoints, how many champions carry the trait and how many comps play it.

  • Adaptor: 5 champions, breakpoints 2/3/4, 10 comps. Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
  • Blackthorn: 5 champions, breakpoints 2/4/6, 12 comps. The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.
  • Blossom: 7 champions, breakpoints 3/5/7/9/11, 14 comps. After combat, your Wisps are empowered.
  • Brawler: 6 champions, breakpoints 2/4/6, 25 comps. Your team gains 120 max Health. Brawlers gain more.
  • Coven: 5 champions, breakpoints 3/4/5/7, 4 comps. Gather Essence by killing champions, plus more by losing player combat.
  • Defender: 6 champions, breakpoints 2/4/6, 32 comps. Your team gains 12 Armor and Magic Resist. Defenders gain more.
  • Elderwood: 7 champions, breakpoints 3/5/7/9/11, 19 comps. Gain placeable Elderwood plants.
  • Executioner: 5 champions, breakpoints 2/3/4, 15 comps. Executioners gain Precision and 15% Critical Strike Chance.
  • Fae: 4 champions, breakpoints 2/4, 20 comps. Your team's damage, healing, and shielding attracts Pixies.
  • Flora Fatalis: 2 champions, breakpoints 1/2, 22 comps. Flora Fatalis champions harvest enemies on takedown, gaining:
  • Hunter: 5 champions, breakpoints 2/3/4/5, 12 comps. Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
  • Inferno: 5 champions, breakpoints 2/3/5/7, 19 comps. Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
  • Invoker: 5 champions, breakpoints 2/3/4/5, 20 comps. Your team gains Mana Regen, increased for Invokers.
  • Juggernaut: 7 champions, breakpoints 2/4/6, 39 comps. Your team gains Durability. Juggernauts gain more.
  • Lunar: 3 champions, breakpoints 2/3/4/5, 19 comps. Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
  • Primal: 3 champions, breakpoints 2/4, 20 comps. Choose one of four Primal Blessings.
  • Rapidfire: 5 champions, breakpoints 2/3/4/5, 16 comps. Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
  • Ravager: 6 champions, breakpoints 2/4/6, 8 comps. Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
  • Riftbeast: 10 champions, breakpoints 3/5/7/10, 17 comps. Use the Alpha Mark to grant a Riftbeast their unique Buff
  • Rival: 2 champions, breakpoints 1/2, 7 comps. Only active while fielding 1 Rival.
  • Spellweaver: 7 champions, breakpoints 2/4/6, 24 comps. Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
  • Sprykin: 6 champions, breakpoints 3/5/7, 8 comps. Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
  • Summoner: 4 champions, breakpoints 2/3, 15 comps. Summoners empower their summons in different ways.
  • Vanguard: 6 champions, breakpoints 2/4/6, 39 comps. At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

Single-breakpoint traits

These traits are usually tied to a single champion or a special mechanic and turn on at one breakpoint.

  • Apex Predator: 1 champion, breakpoints 1, 3 comps. Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
  • Attuned: 1 champion, breakpoints 1, 10 comps. Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 5%…
  • Avatar: 1 champion, breakpoints 1, 2 comps. Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.
  • Bounty Seeker: 1 champion, breakpoints 1, 2 comps. Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
  • Caustic: 1 champion, breakpoints 1, 10 comps. Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
  • Emerald Aspect: 1 champion, breakpoints 1, 16 comps. Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
  • Greenfather: 1 champion, breakpoints 1, 8 comps. Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to…
  • Monolith: 1 champion, breakpoints 1, 7 comps. Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
  • Old Growth: 1 champion, breakpoints 1, 7 comps. Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
  • Solar: 3 champions, breakpoints 3, 7 comps. Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
  • Thornmaiden: 1 champion, breakpoints 1, 13 comps. Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

All champions · Meta comp tier list